Threenity / Docs / Getting started
Getting Started with Threenity
Everything you need to go from zero to a running scene — once early access opens.
Pre-release: Threenity is not publicly installable yet. The engine and desktop editor ship to waitlist members first; full documentation lands with the public alpha.
What setup will look like
Threenity projects are ordinary Vite + TypeScript projects, and there are two ways in:
- Desktop editor — download the editor, create a project from the Hub, and you're in the scene view. No toolchain to assemble.
- Editor as a library — add the engine packages to your own Vite app and mount the editor into it; your components hot-reload while you edit the scene.
Either way, your first scene is a .scene.json file you author
visually, and your first behavior is a small TypeScript
Component class whose fields appear in the Inspector
automatically.
While you wait
- See how the engine is put together: a real game engine architecture for Three.js.
- Tour the visual editor — real screenshots, current build.
- Learn the fundamentals today: make a 3D game with raw Three.js — every line of that knowledge transfers.
- Building with AI assistants? Read why Threenity is designed for LLM authoring.
- Follow progress on the news feed or the roadmap.
Not yet public. Join the waitlist and we'll email you the download and these docs the moment early access opens.
Join the waitlist