Threenity / Docs / Getting started

Getting Started with Threenity

Everything you need to go from zero to a running scene — once early access opens.

Pre-release: Threenity is not publicly installable yet. The engine and desktop editor ship to waitlist members first; full documentation lands with the public alpha.

What setup will look like

Threenity projects are ordinary Vite + TypeScript projects, and there are two ways in:

  1. Desktop editor — download the editor, create a project from the Hub, and you're in the scene view. No toolchain to assemble.
  2. Editor as a library — add the engine packages to your own Vite app and mount the editor into it; your components hot-reload while you edit the scene.

Either way, your first scene is a .scene.json file you author visually, and your first behavior is a small TypeScript Component class whose fields appear in the Inspector automatically.

While you wait

Not yet public. Join the waitlist and we'll email you the download and these docs the moment early access opens.

Join the waitlist